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The study found a good reason to limit young teenagers to one hour everyday game

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The study found a good reason to limit young teenagers to one hour everyday game

The study found a good reason to limit young teenagers to one hour everyday game

Although the parent control application for various gadgets has become common and easily accessible, the controversy is still the remaining how much time children or adolescents must be spent in the digital world. A new study from Rutgers University offers answers, at least when it comes to young teenagers: no more than an hour every day on school days unless you want to risk their education performance.

These findings come from university gambling studies, which find that young teenagers who spend more than one hour online or playing video games for recreational purposes are far more likely to have a worse test score and lower value compared to fewer. Of an hour online.

Of course, the internet functions as an extraordinary portal for education and recreational activities. Online resources remain an important tool for accessing material and connecting with peers. However, the use of recreational social media, video games, and other internet portals on school days can have a negative impact on one’s school performance, according to research.

The data involved around 10,000 secondary school students surveyed as part of the Chinese education panel survey. The result found that young teenagers who use this device for four or more recreation every day are also four times more likely to pass school. However, medium use for a week of school, meaning less than an hour a day – found to produce less boredom during school.

This does not mean the use of recreation from the internet and video games needs to be limited 24/7, however, with research noting that the number of hours spent online can be increased to four hours every day on weekends.

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